Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts

Sunday, August 17, 2014

Podcast Episode 91 - Gamescom Wrap-Up Extravaganza!

This week we do a wrap-up of all the more interesting announcements at Gamescom!  Evolve, Shadow Realms, Destiny, MGS5 The Phantom Pain, new King's Quest, the new Silent Hills, and more!

The hosts this week:
Eji (Steam name: Krentist the Dentist), Adam (PS3: badcamera), Knox  (Steam name: snakesyafilthyanimal)

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Thursday, July 11, 2013

Podcast Episode 70 - 400 Days of Gaming

This week we talk about a League of Legend gamer facing prison time for a bad joke, an idiotic petition to return the Xbox One's DRM, the trend of videogame company employs "leaving" their companies, GTA V's new gameplay features, a Rambo videogame, and a Spoiler Alert discussion after the show on the Walking Dead DLC, 400 Days!

The hosts this week:
Eji (Steam name: Krentist the Dentist)Colin (XBL: kojimyuu | Steam name: scoot_stl)Adam (PS3: badcamera), Knox  (Steam name: snakesyafilthyanimal)

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Thursday, January 31, 2013

Podcast Episode 54 - The Dark Times

This week, we discuss the end of THQ and Junction Point, 1 step forward 2 steps back with Halo 4, a frank discussion of creating an MMO from a single-player franchise (KOTOR, Elder Scrolls), and inconsistency with gamestory/character writing.
Also, we still have games to give away if you email us!

The hosts this week:
Eji (Steam name: Krentist the Dentist), Colin (XBL: kojimyuu | Steam name: scoot_stl), Adam (PS3: badcamera)

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Thursday, September 20, 2012

Podcast Episode 43 - Downloadable Deja Vu

We're back, Season Two style, and we've got loads to talk about!  Tons of old favorites and classics being re-released as HD downloadable games, Bioware founders call it quits and what'll happen while they're gone, and some discussion on future game hardware, from both Nintendo and ... Valve?

The hosts this week:
Eji (Steam name: Krentist the Dentist), Colin (XBL: kojimyuu | Steam name: scoot_stl), David (PS3: Badgerfone), Adam (PS3: badcamera)


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Thursday, June 28, 2012

Podcast Episode 39 - Companies Missing the Point

This week we talk about bigger 3DS's, Mass Effect 3's Extended Cut thoughts, Square Enix says a FFVII remake would be the end of Final Fantasy, and a nostalgic look back on FMV games!


The hosts this week:
Eji (Steam name: Krentist the Dentist),  David (PS3: Badgerfone)

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Suggested viewing:

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Thursday, March 15, 2012

Podcast Episode 31 - Gettin' Mad at Vidya Games

This week we discuss Mass Effect 3 and the rift between the fans and Bioware over its "endings", the idea of gamer entitlement, the future of Sonic games, and a little bit of Mortal Kombat games, and video game bars!

The hosts this week:
Eji (Steam name: Krentist the Dentist), David (PS3: Badgerfone), Colin (XBL: kojimyuu | Steam name: scoot_stl)


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Thursday, March 8, 2012

Podcast Episode 30 - The Ass Effect

Happy 30th episode! This week we discuss Assassin's Creed 3, Mass Effect 3 and Bioware's shift in game mechanics and story, Day-One DLC evils, and Quantic Dream's new tech demo "Kara."

The hosts this week:
Eji (Steam name: Krentist the Dentist), David (PS3: Badgerfone), Colin (XBL: kojimyuu | Steam name: scoot_stl), Adam (PS3: badcamera)


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And Facebook! https://www.facebook.com/inthenameofgame

Supplemental reading:
http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/ 



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Thursday, January 5, 2012

Podcast Episode 25 - Ringing in the New Year... with Gold Rings!

Happy New Year!  What better way to bring in the new year than talking about upcoming 2012 sequels and reboots, sex and romance in Bioware games, Sonic Generations, ESA supporting SOPA, Old Republic woes, and the douchebag that is Paul Christoforo?

The hosts this week:
Eji (Steam name: Krentist the Dentist), David (PS3: Badgerfone), Colin (XBL: kojimyuu | Steam name: scoot_stl), Adam (PS3: badcamera)

Supplemental Reading:
Paul Christoforo the asshole - http://knowyourmeme.com/memes/events/paul-christoforo-ocean-marketing-emails

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Thursday, December 1, 2011

Podcast Episode 23 - Fight the Future?

This week we talk about Skyrim's terrible patch update, Gamepro finally dies, SOPA and the Protect IP Act updates, and some thoughts on Star Wars: The Old Republic after the beta test weekend!


The hosts this week:
Eji (Steam name: Krentist the Dentist), David (PS3: Badgerfone), Colin (XBL: kojimyuu)

Supplemental Viewing:
http://youtu.be/Zw684xM2cUo - Half-Life: Origins fanmade trailer


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Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, October 13, 2011

Podcast Episode 18 - RAGEing

This week, Eji gets a little heated discussing RAGE, new Mass Effect 3 co-op info, and a look back on the evolution of the 3D fighting game!  Plus, stick around after the show for a Spoiler Alert on RAGE!


The hosts this week:
Eji (Steam name: Krentist the Dentist), David (PS3: Badgerfone)

Supplemental Reading:

http://youtu.be/JTJUYv05hVU  - details on Mass Effect 3 co-op

http://www.joystiq.com/2011/10/12/psa-compromised-psn-info-used-in-mass-access-attempt/


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Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, July 28, 2011

Podcast Episode 11 - Greedy Rehashes and Nostalgia Bombs

This week, Adam and Eji (and eventually David) talk about Capcom's latest greedy moves, Bioware developments, the Uncharted movie, a look back on some old-school nostalgia, and more!

The hosts this week:
Eji (Steam name: Krentist the Dentist), Adam (PS3: badcamera), David (PS3: Badgerfone)

Some supplemental reading:
The original Sonic commercial
Indie games for a good cause!


Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, June 16, 2011

Podcast Episode 7 - The Gang's All Here

It's a full house this week as all 4 of our regulars (Eji, Colin, David and Adam) check in to talk about games!

This week's topics:
inFamous 2
in-depth discussion on good and evil choices in games
WiiU thoughts
...and more!

Crazy evil ending to Harvester:
http://youtu.be/t6Mzaimi0bY

LulzSec being anything but lulzy:
http://www.joystiq.com/2011/06/14/lulzsec-attacks-escapist-magazine-eve-online-and-minecraft/

Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, June 9, 2011

Podcast Episode 6 - Super-sized E3 edition!

We're back from our summer vacation! Sorry for the absence ;)

Adam's swallowed up by the E3 monster and David's out this week, so Eji and Colin do a once-over of all the cool stuff at E3, and then serve you up a Spoiler Alert discussion of LA Noire (don't worry, it's after the credits for those of you that haven't finished it yet!).

This week's topics:
E3!!!  - Assassin's Creed, Uncharted, Aliens, oh my!
LA Noire spoilers after the show!
...and more!

Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, May 5, 2011

Podcast Episode 3 - In Which Eji Embarrasses Herself

Happy Cinco de Mayo! Episode 3's here and ready for your listening ears.

This week's hosts:
Eji - Your host!  Videogame animator and vocal game debater
Colin - Co-host yet again!
Adam - Co-host and peanut gallery :D.

This week's topics:
Call of the Dead
Bioware delays
Wii2 speculations
FPS game discussion
...and more random stuff!

Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Thursday, April 28, 2011

Podcast Episode 2 - So You Want to Be a Podcast?

Hey everyone!  Episode 2 hot and fresh for your enjoyment!  The gang gets a little goofier this time around and contemplates games and the universe...

This week's hosts:
Eji - Your host!  Videogame animator and vocal game debater
David - Co-host! Retro game enthusiast and overall game ponderer
Adam - Co-host and peanut gallery :D.

This week's topics:

PSN outages
Telltale games and adventure games of old
Mrs. Doubtfire... the adventure game?

that weird Back to the Future Youtube Poop that David references

Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!
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Friday, April 22, 2011

Our First Podcast Episode!!!

Hey everyone!  Today marks the start of our weekly podcast for In the Name of Game.

Obviously we'll be finding our way over the course of the episodes, but we hope you'll join us for the ride!  We'll be discussing games, their companies, the industry, and also getting a little retro here and there for some retrospective conversations.

This week's hosts:
Eji - Your host!  Videogame animator and vocal game debater
David - Co-host! Retro game enthusiast and overall game ponderer
Colin - ...Well Colin's just an angry gamer.  :D   And a co-host. 

This week's topics:
Valve and Portal 2
Bioware and Dragon Age 2 thoughts
Sonic Generation and Sonic over the years
Wii2 ruminations

We're a new podcast, so if you have any suggestions, questions or comments, please post them to this announcement!   I'll be making a podcast email soon for our in-podcast email segment later on.
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Thursday, March 31, 2011

A look at Dragon Age 2: Nobody's Happy

.


Let me start off with a disclaimer:  I have not played Dragon Age 1.  That said, I do think a good game should be able to stand solidly on its own two legs, at least for the most part; it's just unfortunate that Dragon Age 2 stumbles around the entire time. 


The Good


Dialogue, as in most Bioware games, shines like a brilliant jewel through the muck.   Excellent voice work, and well-thought out conversations are a pleasure to listen to.  The banter between party members while you traverse an area are particularly insightful and amusing.  Often, if I hear someone start up something with another party member, I will stop running or avoid reaching my checkpoint just so I can hear what their chat will be.  Isabela, Anders, and Varric are particularly fun to have in a party for this reason. 

It's also yet another advancement that even more people than usual in a Bioware game can be romanced, and that many of them can swing either way to suit your interests and character gender/orientation.  Depending on your Friendship/Rivalry with them, that also colors their relationship with you, which is an interesting twist, even though it isn't fleshed out as much as it would sound. 

The animation is yet another step in the right direction for Bioware.  Facial animation looks much less cut-and-paste than previous games and looks like it's based on what they're actually saying.  In general, there's a much wider variety of body animations for conversations as well, which is a welcome change, particularly after finishing a new playthrough of the Mass Effect games and viewing only a handful there.   

Hawke, while not as satisfyingly intimidating as Commander Shepard, has been given a little more leeway in how she/he handles situations.  I do enjoy the ability to be more of a wiseass when I want, or be threatening without out and out killing the person.  The demanding money choice is the only part that seems a little less desirable to bother with, but the fact that it's there as an additional option is welcome.     

Combat (minus some quirks, like sometimes being difficult to target enemies and the janky camera when pushed up against a corner) feels fast and furious, even when pausing to constantly enter in specific tactics.  The character ability customization/specialization is a nice touch, reminiscent to me of the Sphere grid from FFX.  It allows you some pretty good control over what you want your party members to excel at.


Ah decisions, decisions...

The Bad

As nice as it is that there is a Friendship/Rivalry system (reminds me of Light/Dark side alignments, but without the altered point of view), it's pretty frustrating that the points aren't given out consistently.  Sometimes no points are awarded at all when in a situation or making a decision that I felt the character should have responded one way other the other to.  It also makes forming a party with your favorites rather difficult because they will most likely be opposed to each other, like Anders and Fenris, who I enjoy in a party but dread engaging in cutscenes with.  The nasty side effect to this is purposely going to a spot to change your party members and then entering a cutscene, which requires a lot of constant saving and reloading.

Ugh, get a room already you two...

This Friendship/Rivalry element leads into another disappointment.  The party members you come across are amazingly stubborn in their views and beliefs.  Despite becoming more trusted by them as you advance in the game, they stick a little too strongly to their extreme-sided beliefs.  In Mass Effect for example, I appreciated the fact that you could persuade Kaiden that either aliens weren't all that bad, or that he was justified in being a total xenophobe.  Likewise here, it would've been very satisfying to be able to convince some of the characters that they didn't have to be completely gung-ho in siding with either mages or templars.  Instead, everyone holds too tight to whatever polarized view they have when you first meet them, and never develop their character in that regard.  It just doesn't make much sense that people with such drastically different opinions would so easily party with each other and protect one another. 

(As a side note, your brother character is a gigantic arrogant annoying ass half the time... I'm assuming the sister character is the same.)

The extreme sides brings me to another element of the game I dislike, namely how both the templars and the mages both SUCK.  I find it incredibly annoying that I am forced to side with one of these groups when I don't feel particularly sympathetic to either.  Every time I think that one of them isn't so bad, I end up doing a quest where a templar or a mage goes psycho and people are casualties.  It's very hard for me to care about anyone when everyone is so hypocritical and extremist.  It makes my Hawke look very wishy-washy when I have to purposely step around issues and support mages in one quest and then turn around and support templars in another.  Like the party members in this game, everyone and everything in DA2 is always stuck on the sidelines; very few characters bother traipsing around the middle.

 That's good Anders, just use your "it was the Justice spirit, not me!" excuse a little more...

Quests are also handled strangely.  Often when I go on one quest, I invariably pick up some random item that ends up completing a quest in town that I didn't even realize existed.  It's also not always obvious which quests are going to end up remotely linked to the main plot or just be side ones that go nowhere.  The story overall is nowhere near as epic as the previous one, and tries to make it look like they did that because it's trying to be more of an intimate experience, but it's so small that I'm not really sure if the majority (minus a couple obvious parts) of it would have any impact on the Dragon Age world at all.

Kirkwall feels very disjointed as a map structure, and the fact that you can teleport to particular sections ruins any feeling of being part of a large connected world to me.  Add to that the fact that each section isn't particularly large, especially compared to map sizes in Knights of the Old Republic and the Mass Effect titles, and you get a definite sense that they skimped on the content.  Even worse is something I'll mention in The Ugly... 

Just points on a rather sparse map...

The Ugly

It's been a very long time since I've seen a game with maps this badly recycled.  It's so egregious that many places use THE SAME MAP for their quests, but simply close off access to areas that aren't used in that quest.  One stone door will open for one quest, and then never open in a separate quest with the same map.  It's so bad that I'm not even sure they have more than 10 re-used maps at the most in the whole game. 

Also, someone at Bioware thought it would be clever to constantly spawn more enemies behind you during a battle FROM THIN AIR.  Nothing is more annoying than fighting an established group of enemies in one area, only to find that 3 more had magically popped in behind you and started wailing on your mages.  Not to mention it looks pretty shoddy visually to just respawn more on top of existing ones.  Have them at least look like they came from somewhere, not just dropped in by some cheap AI.


***


If this wasn't a Bioware game, I don't know if I'd be quite so harsh (most likely I still would be), but they've established themselves as a solid story-based RPG studio, and Dragon Age 2 just feels like they dropped the ball.  Meh story, aggravating polarized characters, lazy dungeon/map creation; it's entirely possible that its development cycle was significantly shorter than their other games, but that can't really be an excuse; if your game needs work, then WORK on it and don't release it yet.  Easy to say, I know, but at a certain point studios need to man up and stop letting publishers push them around and force things out before they're ready.  We all remember what happened with Knights of the Old Republic 2...